@startuml
sprite $caret_right [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000005B600000000000000000000000000000
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0000000000000003FFFF7000000000000000000000000000
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0000000000000003FFFFFFFFFFFF70000000000000000000
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0000000000000003FFFFFFFFFFFFFC000000000000000000
0000000000000003FFFFFFFFFFFFE2000000000000000000
0000000000000003FFFFFFFFFFFE20000000000000000000
0000000000000003FFFFFFFFFFE200000000000000000000
0000000000000003FFFFFFFFFE2000000000000000000000
0000000000000003FFFFFFFFE20000000000000000000000
0000000000000003FFFFFFFE200000000000000000000000
0000000000000003FFFFFFE2000000000000000000000000
0000000000000003FFFFFE20000000000000000000000000
0000000000000003FFFFE200000000000000000000000000
0000000000000002FFFD2000000000000000000000000000
0000000000000000DFD20000000000000000000000000000
000000000000000003000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA5_CARET_RIGHT(_alias) ENTITY(rectangle,black,caret_right,_alias,FA5 CARET_RIGHT)
!define FA5_CARET_RIGHT(_alias, _label) ENTITY(rectangle,black,caret_right,_label, _alias,FA5 CARET_RIGHT)
!define FA5_CARET_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,caret_right,_label, _alias,FA5 CARET_RIGHT)
!define FA5_CARET_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,caret_right,_label, _alias,FA5 CARET_RIGHT)
skinparam folderBackgroundColor<<FA5 CARET_RIGHT>> White
@enduml